![]() ![]() A lower dice count, like a two, comes with an increased likelihood of a negative outcome, which can be pretty detrimental in some cases. A six-dice roll carries a higher chance of getting a positive outcome when attempting to do something like earn money or fix a ship. The healthier you are, the more dice you get. Citizen Sleeper's primary gameplay loop is simple on paper: You're given up to six pre-rolled dice each cycle. ![]() How that, and nearly every objective, plays out is determined by a unique dice mechanic and its connection to your physical condition. Citizen Sleeper lovingly forced me to understand this space station as both a map for my objectives and a hub for deepening my relationships with its residents. To achieve this, I needed to complete various objectives aboard Erlin's Eye ranging from paying off one of these bounty hunters to live another day to affording medicine I desperately needed to heal my constantly degrading body. I love how I became intimately familiar with the quasi-metropolis over time. Erlin's Eye, a space station that acted as my refuge before becoming my new home, is the backdrop of all this. The story of Citizen Sleeper is simple: Evade Essen-Arp's bounty hunters who want to reclaim you while securing a future for yourself. ![]() You, however, have escaped, and the narrative of Citizen Sleeper begins there, unfolding as you learn to survive and thrive. In this instance, it belongs to someone that owes mega-corp Essen-Arp money, and to repay that debt, their mind has been digitized and put inside a machine explicitly designed to work for them that's the typical life of a Sleeper. You awake as a Sleeper, a robot powered by a consciousness that belongs to somebody else. ![]()
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